![]() ![]() Returns the selected leased fleet to its original ownerĪdds of robot pops to the selected celestial body, requires at least one assembly pointĪdds of Energy Credits, defaults 5000 Takes control of all worlds and starbases of target NOTE: Spawned juggernauts will not be able to build, upgrade or repair shipsĪdds of infiltration progress on Īdds of time, valid units are days, months and yearsĪdds to, entering only the leader ID reveals all trait IDs for that classĪdd_trait_leader 1 leader_trait_gale_speed ![]() NOTE: Cybrex War Forge will not work correctly the first time it's activated if added this wayĬreates a fleet with one ship of, pressing tab reveals the NPC ship names Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10.If a modded starting system was not used the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-4 (scientists). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. The new features of the 3.Most IDs are predefined and can be found on the ID page. ![]() New 3.5 version is nearing its completion and is currently being tested. (German translation and historical research)Ĭurrent version of this mod is 3.4.1. Based on long historic research, developed with eyewitness account. ![]() Be part of this noteworthy history with an mod that bring you nearer to it then any other game before. Faster, bloodier, and at least very spectacular gameplay with unique atmospheric sounds and voices.įight with your armies in the bloodiest conflict ever fought on american soil. The most lethal battles you have ever seen in Empire Total War awaits you. On the battlefield himself you will encounter the real difference to the main game. Sherman and many others into the battlefield. Lead them with historic characters like Robert E. Use the new artillery units and fast firing weapons like the Gatling gun to gain victory. Play with the famous civil war units like the Stonewall Brigade, the Irish Brigade, The Iron Brigade and many others. 1861, while in North America troubles begins.īut not only America is in conflict, in the whole world we can see what gives this game his name - TOTAL WAR! ![]()
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